About This Role
This role is for a technically strong Unreal Engine Technical Artist to join a team working across a range of real-time 3D, immersive experiences, interactive installations, and digital experiences.
Responsibilities
- Develop interactive real-time experiences using Unreal Engine 5
- Build robust systems using Blueprints and, where required, C++
- Develop interactive environments, experiences, and digital products
- Create and manage real-time materials, shaders, lighting, and effects
- Integrate 3D assets into optimized Unreal environments
- Build reusable systems and tools rather than project-specific solutions
- Develop interactive UI using UMG
- Integrate Unreal with external applications, APIs, and hardware
- Work with real-time data and interactive systems
- Optimize projects for performance, memory, and visual quality
- Prepare and deploy Unreal applications for different hardware and display environments
- Collaborate closely with 3D artists, motion designers, developers, and creative leads
Requirements
- Strong professional experience with Unreal Engine 5
- Advanced Blueprint knowledge
- Strong understanding of real-time rendering
- Experience with:
- Materials & Material Instances
- UMG
- Niagara
- Data Assets / Data Tables
- Level / World management
- Optimization & profiling
- Strong understanding of 3D asset pipelines
- Ability to troubleshoot technical and performance issues independently
Nice to have:
- C++
- Pixel Streaming
- WebSockets / REST APIs
- WebRTC
- Python
- Blender / Maya
- Three.js / WebGL
- TouchDesigner
- Interactive installations
- Motion capture / tracking
- Sensors and hardware integration
- VR / AR / XR