PlayStation logo

Senior/Staff Software Engineer (Rendering API)

PlayStation

RemoteFull timeMid levelPosted today
Apply with JobAssist

About the role

  • The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of PlayStation®’s first-party game development studios, ATG has always focused on helping game developers get the most out of PlayStation® hardware - a mission that continues to this day
  • As a team, we are responsible for large parts of the graphics software stack used by all PlayStation® games, and collaborate with leading engineering teams worldwide, from game developers to hardware vendors, to deliver key platform technologies
  • You will be working on the current and future rendering APIs used by PlayStation games, as well as the hardware underpinning them
  • You will design and implement features that enable efficient game development, push GPU programming forward, and create a healthy platform
  • You will observe industry trends, understanding of – and empathy for – our customers, and business needs as the foundation of your decision making
  • You will help shape the path of the PlayStation graphics stack going forward
  • You will collaborate with the platform software and hardware teams, as well as game developers
  • You will often take the role as the game-developer advocate when working with the platform teams, or the role as the platform-team advocate when working with game developers
  • This is a senior position at the core of PlayStation GPU technology with an unusual degree of influence on future of console graphics-programming
  • ATG is granted a high degree of trust and autonomy in shaping the graphics software stack and we are looking for people who are passionate about carrying this forward
  • You will not be spending your time in committee meetings or writing endless proposals, this is very much an engineering role where your primary role is to determine what needs to be implemented, how best to implement it and to then sit down, code, debug
  • We believe that this practical focus is crucial in building up the skill, experience, and insight required to make the large-scale and long-term decisions we have been entrusted with- The ability to keep an eye on the big picture, even when deep in the weeds
  • Experience and interest in low-level graphics architecture and engineering
  • Experience writing rendering code on console
  • Experience writing rendering code on top of multiple existing rendering APIs
  • An eagerness to learn and to take responsibility for the long run

Millions of jobs, with real people getting hired every day

20,000+
New jobs added daily
7,000,000+
Verified job listings
500,000+
Tailored applications submitted
FAQ

Questions, answered

Click "Apply with JobAssist" – we tailor your resume and application to this role and submit it for your approval.

Yes. This role at PlayStation was screened before publishing – we confirmed the employer before listing it.

The employer didn't disclose a salary range for this listing. JobAssist shows pay whenever it's available.

This position can be done from anywhere, with no in-office requirement.

Yes – every application is tailored from your profile and this job's requirements, and you can review and edit before it's sent.