About This Role
This senior engineering role focuses on connecting Anthelion, an AI-powered QA automation platform, to real-world game production environments. The engineer will design, build, and maintain reference game implementations for platform validation and work directly with partner studios during onboarding and integration. This position serves as a strategic bridge between customers and the core platform engineering team, influencing architecture and product capabilities.
Responsibilities
- Build and maintain a library of Unity reference games that demonstrate the full range of test scenarios the platform supports, ensuring each capability has a working reference implementation
- Lead technical onboarding for new customer studios, working directly with their Engineers, QA Leads, Automation Engineers, and Producers to integrate the platform into their game projects and AI-driven test pipelines
- Partner with customers to understand their gameplay-specific automation needs and recommend test design strategies, including command sequencing and scripting approaches, that fit each game's architecture
- Translate observations from reference app work and customer engagements into clear, implementable specifications for the core Engineering team
- Champion features that unlock new categories of testable game systems, including networked and multiplayer gameplay
- Work closely with internal Engineering, Product, and Customer Success teams
- Serve as the trusted technical bridge between external studios and internal roadmap decisions
Requirements
- 5+ years of professional Unity development experience, with at least one shipped mobile title
- Strong C# fundamentals, including reflection, custom serialization, and editor tooling
- Hands-on experience integrating SDKs, native plugins, or third-party tools into Unity projects
- Working experience with AI-assisted development tooling (e.g., Cursor, Claude Code, Copilot, or similar) as part of your day-to-day engineering workflow
- Solid understanding of mobile platform fundamentals - Android (ADB, build pipelines) and iOS (Xcode, code signing, provisioning)
- Excellent written and verbal communication; comfortable running technical workshops, writing specifications, and engaging both Engineering and non-Engineering stakeholders
- Customer-facing or solutions-engineering exposure - prior experience supporting external teams or partners directly
Nice to have:
- Experience with other game engines that expose runtime object hierarchies, such as Unreal Engine, Godot, or Cocos
- Multiplayer or networked gameplay experience (Mirror, Netcode for GameObjects, Photon, Unreal Replication, or similar netcode stacks)
- Familiarity with QA automation frameworks such as Appium, AltTester, GameDriver, Poco, or Airtest
- Experience with cloud device farms (LambdaTest, BrowserStack, AWS Device Farm, Firebase Test Lab)
- CI/CD pipeline experience (Jenkins, GitHub Actions, fastlane, Unity Cloud Build)
- Scripting experience in Lua or Python for automation use cases
- Public technical communication track record - conference talks, blog posts, OSS contributions, or community presence
Important Details
- Contract: to Hire (6 months) then Full-time based on Performance
About the Company
Red Elk Studios is building Anthelion, a next-generation AI-powered QA automation platform purpose-built for mobile game studios. Anthelion accelerates testing, improves release quality, and reduces operational QA costs through intelligent automation systems designed specifically for the complexity of live mobile games.