About This Role
Designing and managing LiveOps features for our flagship game, Oxide: Survival Island, is the core of this role. The position suits a Game Designer with a strong background in multiplayer mobile games who is eager to contribute creatively and help shape the future of our games.
Responsibilities
- Design and manage LiveOps features — including events, passes, and offers — from initial concept and scheduling through launch, performance analysis, and iteration.
- Contribute to core gameplay design (including reworking and improving core mechanics) and meta systems design (social features, FTUE, progression, retention).
- Collaborate with 2D/3D art teams: define requirements, brief leads, and manage asset pipelines for in-game features and content.
- Configure and implement game content in Unity.
- Run A/B tests, analyze the performance of events, passes, and offers, and use the findings to improve future iterations.
Requirements
- 3+ years of experience in Game Design with a focus on mid-core/hardcore multiplayer mobile games.
- Strong experience designing LiveOps and monetization systems and integrating them into the game’s economy and progression.
- Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis.
- Successfully shipped monetization features with measurable impact on KPIs.
- Strong hands-on experience with Unity.
- Proven work in cross-functional teams: dev, art, analytics, marketing.
- Extensive player experience and strong interest in the shooter genre.
- English - B1+ level.
Benefits
- Relocation support to Cyprus, including visa and housing assistance.
- Monthly lunch allowances via Wolt.
- Health benefits - comprehensive medical insurance and SportBenefit membership.
- Car rental.
- Greek lessons.
- School fee contribution for children.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.