About This Role
Designing, implementing, and balancing complex game systems is at the core of this Senior Game Designer role, which focuses on mobile games. The position involves making impactful design decisions and elevating the overall quality of the games, working within a team that values creativity and analytical thinking.
Responsibilities
- Design, implement, balance, and continuously improve core gameplay mechanics and meta systems
- Work hands-on in Unity to configure, implement, test, and fine-tune gameplay features, levels, and balancing parameters
- Design and optimize combat mechanics, character abilities, enemy behaviors, difficulty curves, and level progression
- Build and maintain game economy systems, including currency flows, sources and sinks, upgrade costs, resource distribution, and reward structures
- Develop meaningful long-term progression systems that drive player engagement and retention
- Design and optimize monetization systems, including IAP offers, rewarded ads, in-game shops, and player segmentation
- Contribute to LiveOps strategies by designing events, seasonal content, event economies, and reward systems
- Analyze player behavior, game performance, and key metrics to identify opportunities for improvement
- Define hypotheses, design A/B tests, and iterate on gameplay and systems based on data and player feedback
- Research and benchmark successful mobile games to identify new mechanics, design approaches, and opportunities
- Collaborate closely with developers, artists, and other designers to deliver high-quality features from concept to release
- Take initiative in identifying design challenges, proposing solutions, and continuously raising the quality of game design across the studio
Requirements
- 5+ years of professional game design experience, preferably in mobile free-to-play games
- Proven experience in Tower Defense, Strategy, RPG, Puzzle, Hybrid-Casual, or Casual mobile games
- Strong hands-on experience with Unity Editor, including gameplay implementation, configuration, testing, and balancing
- Deep understanding of game systems, combat balancing, difficulty progression, and game economy design
- Solid experience with F2P monetization, LiveOps, retention, and long-term player progression
- Strong analytical and mathematical skills, with advanced proficiency in Excel or Google Sheets
- Experience working with game analytics, player behavior data, and A/B testing
- Ability to take ownership of complex systems and manage the entire design process, from initial concept to post-launch optimization
- Strong problem-solving skills, creativity, and the ability to make well-reasoned design decisions