Senior Game Designers own and evolve scalable game systems to support fast, low-risk iteration across a live GaaS title's full lifecycle. This role involves designing modular and data-driven systems, content frameworks, and configuration tools, and acting as a technical bridge between Game Direction and Engineering.
Responsibilities
Own and evolve scalable game systems (core gameplay, meta-progression, economy) to support fast, low-risk iteration across a live GaaS title's full lifecycle
Design systems, content frameworks, and configuration tools that are modular and data-driven, reducing the time and engineering dependency needed to set up new content, balancing passes, or feature variants
Act as the technical bridge between Game Direction and Engineering: translate intent into technically grounded system designs, and surface feasibility, performance, and technical constraints early
Audit existing systems, tools, and design-to-implementation workflows to identify inefficiencies or technical debt, and drive concrete, measurable improvements
Own end-to-end design and delivery of major features/systems and be directly accountable for their efficiency, output quality, and post-launch iteration speed against KPIs
Partner with engineering to define data structures, visual scripting frameworks, and tooling (Anvil Engine) that let designers configure and tune systems without recurring engineering support
Confirm the impact of your work through live player data, KPIs, and analytics
Produce precise, implementation-ready design documentation (system specs, data schemas, edge cases) that engineering can build directly from
Provide technical design guidance to peer designers on system-specific questions (knowledge-sharing, not people management)
Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders
Iterate on design taking in consideration playtests, player feedback, and data insights
Ensure timely delivery aligned with project goals, scope, and quality expectations
Develop and maintain clear and actionable design documentation
Requirements
5+ years of experience in game design with specialization in systems/technical design, including experience on at least one shipped AAA or AA title
Track record owning a major system or feature end-to-end, from concept through live iteration
Direct experience partnering with engineering on system architecture, tooling, or pipeline decisions
Familiarity with GaaS live production environments and iterative, metrics-driven development
Technical fluency: comfortable reading/writing code or scripting logic and discussing engineering trade-offs directly with programmers
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Proficiency with Anvil Engine (or equivalent proprietary engine) toolset, including visual scripting and data-driven design approaches
Deep understanding of scalable systems architecture - designing systems that support rapid content iteration, live-ops cadence, and long-term extensibility
Strong analytical mindset; able to define and track efficiency metrics for design/production workflows (time-to-build, iteration cycle time, power scaling, reward scaling…)
Ability to independently audit existing systems, tools, and processes and propose concrete efficiency improvements
Excellent technical documentation skills - specs precise enough for direct engineering handoff
Proficiency with game development tools (e.g., Jira, Hansoft, Perforce)
Solid understanding of production pipelines and development methodologies
Systems thinker with an efficiency-first mindset; pragmatic about trade-offs between speed and polish
Comfortable operating at the intersection of design intent and technical constraint
Self-directed; owns outcomes and drives major features without requiring management oversight
Strong written and verbal communication for cross-discipline technical alignment
Strong problem-solving and critical-thinking skills
Collaborative, empathetic, and team-oriented mindset
Nice to have:
Experience contributing to multiple projects or different phases of production
Familiarity with large-scale game systems and content pipelines
Experience improving team workflows, tools, or production efficiency
Light scripting/programming experience (e.g., Python, C#, or engine-specific scripting)
Active interest in progression & game economy
Benefits
An international, professional, collaborative, modern, and creative environment
Attractive remuneration package
Performance rewards
Creative & endless fun projects
Ubisoft Connect account with access to all Ubisoft titles on PC
Premium healthcare insurance
UBIVERSARY for your working milestones
Team building, Lunar New year Celebration, Projects celebration
Beers and treats every Friday
Staff clubs
Premium gym club access
Free in-house entertainment facilities (PS5, Nintendo Switch, Steam Deck…), coffee, tea and snack (cookies, candies…)
About the Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. Ubisoft Da Nang is an ambitious and dynamic studio, uniting creative and engineering minds from Vietnam and beyond to introduce Ubisoft’s iconic worlds to new audiences. The office was awarded Best Office Design in Vietnam by VMark 2021.