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This individual contributor role focuses on developing and maintaining Unreal Engine plugins, optimizing rendering workflows for large-format displays, and building automation tools that support the VFX pipeline. You will take ownership of asset management systems and publishing pipeline workflows, ensuring seamless integration between studio tools, Perforce version control, and production environments. The role offers the opportunity to grow from entry to mid-level expertise in a hybrid work environment.
Cosm is a global technology company that brings experiences to life in immersive environments. It helps partners create spaces and content that blur the lines of real and virtual across three primary markets: Sports and Entertainment, Science and Education, and Parks and Attractions. Cosm was born from the fusion of Evans & Sutherland, Spitz, Inc., and Cosm Immersive.
Headquarters
El Segundo, CA
Open jobs
58
Website
cosm.com