About This Role
Leading the game design process from concept to ongoing improvement is the core of this role, which involves shaping and developing a confidential game project. The position suits a creative, structured collaborator who can take ownership of the game’s design, define its systems and architecture, and work closely with developers and artists to create an engaging and scalable experience.
Responsibilities
- Define the game vision, core gameplay loops, rules, player objectives, and overall experience
- Design the game’s systems architecture, including how mechanics, progression, rewards, content, and player interactions connect
- Develop progression systems, balancing models, and a sustainable in-game economy
- Create and maintain the Game Design Document, system diagrams, feature specifications, user flows, and acceptance criteria
- Build prototypes and organize playtests to validate gameplay before full development
- Work with developers on technical feasibility, dependencies, and implementation requirements
- Collaborate with artists, animators, and UI/UX designers to ensure visual design supports gameplay
- Define the minimum viable product, prioritize features, and help build a realistic development roadmap
- Use player feedback and behavioral data to improve onboarding, engagement, and retention
- Anticipate exploits, cheating, balancing problems, and other risks within the game’s systems
Requirements
- Demonstrated experience designing and delivering games, supported by a portfolio, playable prototypes, or released titles
- Strong understanding of game mechanics, core loops, progression, difficulty, rewards, and player motivation
- Ability to design interconnected systems and explain their rules, dependencies, and edge cases
- Experience with game economy design, resource management, and quantitative balancing
- Understanding of engaging, fair monetization and its impact on the player experience
- Ability to translate game concepts into clear, implementable specifications
- Understanding of game states, data models, modular systems, and configuration-driven design
- Familiarity with Unity, Unreal Engine, or another production game engine
- Ability to prototype mechanics using engine tools, visual scripting, or code
- Working knowledge of client/server responsibilities, persistent player data, and backend integrations
- Ability to collaborate with engineers on performance, scalability, and technical trade-offs
- Strong knowledge of onboarding, tutorials, interaction design, and accessible game experiences
- Experience planning playtests, interpreting feedback, and iterating on designs