About This Role
Shaping the complete player experience of Templar games and growing the design capabilities of a great design team are the core responsibilities of this Lead Designer role. The position suits a proven leader with excellent game design ability in both single and multiplayer, who is willing to push the envelope in their designs and try new things.
Responsibilities
- Drive the creation and refinement of game designs
- Coordinate with the Game Director and Producer to help define scope, schedule design tasks and meet milestone demands
- Perform ongoing design to iterate on, improve, and flesh out the game design throughout the development process from early design to post release add-ons
- Work closely with the Lead Level Designer to manage the creation of levels
- Work with all departments on the scheduling and integration of the game design, as well as game feature development goals and execution
- Lead, coordinate and participate in collaborative efforts to implement and balance gameplay features, based on the design
- Mentor the design team to grow their skill sets and capabilities
- Establish and maintain best practices and processes for the design team, proactively improving how we do design
- Maintain communications with all team members, team leads and executive management, internally and externally
- Suggest and lead process improvement initiatives
Requirements
- Lead Designer experience on at least one product from start to finish
- Strong ability to coordinate and get the best out of a varied and diverse team of designers
- At least 7 years of experience as a designer
- Shipped title experience with both single player campaigns and multiplayer
- Excellent design skills and thorough understanding of game design theory
- Demonstrated ability and desire to “think outside the box”; when designing, challenge existing design paradigms, and push the envelope of design
- Ability to clearly articulate complicated systems to other team members and senior management
- Strong communication and inter-personal skills, leading to a demonstrated ability to work within a collaborative team structure
- Minimum of 2 shipped products with design credit
Nice to have:
- Unreal Engine 4/5 experience
- Experience with both single-player and multiplayer gameplay design
- Experience with open-world or co-op game design
- Experience with combat and stealth game design
- Familiarity with mission, quest, or dialogue systems
- Understanding of Unreal’s Blueprint system and scripting workflows
- A love of games, especially action-adventure and cooperative titles