About This Role
This role involves designing creative and balanced levels for mobile puzzle games. It suits a candidate who enjoys using different combinations of game mechanics, creating thought-provoking puzzles for players, and improving level designs based on player data.
Responsibilities
- Design clear and fun levels suitable for the game's core mechanics
- Balance the difficulty level, completion conditions, and progression flow of levels
- Prepare levels that progressively introduce new mechanics, obstacles, and power-ups to the player
- Test designed levels to eliminate unwanted solutions, gameplay issues, and unnecessary difficulties
- Improve levels based on completion rates, failure points, and retry data
- Collaborate with game designers, developers, and the art team
- Share needs and suggestions for the development of level production tools
Requirements
- Experience in level design for mobile puzzle games or a strong level design portfolio
- Solid understanding of game mechanics, difficulty curves, and player learning processes
- Ability to analyze why levels are fun or difficult and explain design decisions
- Ability to work with Unity or similar game engines and level editors
- Ability to organize level data using Excel or Google Sheets
- Detail-oriented work approach, improving designs based on feedback
- Ability to communicate openly within the team and plan tasks
Nice to have:
- Responsibility for level design in a published mobile puzzle game
- Experience with physics-based puzzles, matching games, or obstacle and goal-oriented level systems
- Ability to interpret player behavior and game data
- Experience working on tutorial levels, event levels, and power-up balance
Application Process
- Share your resume and examples of levels you have designed in your application
- Briefly explain the level's objective, the mechanics used, the intended solution, and your design decisions in your portfolio
About the Company
Rolien Game develops mobile puzzle games.