About This Role
This remote role as a Game Developer/Designer involves evaluating AI outputs across game art workflows. The work centers on reviewing and grading AI-generated game art for craft, constraints, and tooling adherence, flagging production-readiness issues, and documenting corrected approaches for model training.
Responsibilities
- Review AI outputs against current game art craft and tooling standards for Game Developer/Designer assignments
- Grade composition, constraint adherence, and production-readiness on a structured rubric
- Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags
- Capture the corrected approach or reference so the modeling team can train on it
- Adjudicate disputed creative judgments against published references or firm style guides
- Maintain reviewer-quality scores in inter-rater calibration cycles
Requirements
- Portfolio or production experience in game art or an adjacent creative discipline for Game Developer/Designer work
- Hands-on familiarity with the standard tooling for the discipline
- Comfort applying multi-page rubrics consistently across long batches
- Clear written reasoning that names the craft issue and the standard being applied
- Reliable async availability for at least 10 hours per week
- Applicants must be authorized to work from US
Nice to have:
- Studio, agency, or in-house team experience shipping production work
- Prior experience reviewing AI-assisted creative tooling and its failure modes
- Familiarity with AAA or feature-grade pipelines and asset standards
Skills
- Creative review
- Production-grade craft
- Tooling fluency
- Asset evaluation
- Game art
- Software engineering
Important Details
- Employment type: Independent specialist contractor
Application Process
- Apply through AuraOne's specialist intake for role-specific routing and review
- Final project scope, schedule, and contractor terms are confirmed before placement
About the Company
AuraOne uses portfolio-credentialed reviewers to grade outputs the way a senior creative would, ensuring that game art AI is useful and shippable by working professionals.