About This Role
Designing and building small-scale game projects and interactive scenes is the core of this role, creating the foundation for assessment tasks. This position suits a game developer with experience in major game engines who can integrate realistic gameplay bugs and develop multifaceted gameplay feature challenges.
Responsibilities
- Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks
- Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve
- Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics
- Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers
- Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment
- Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states
- Conduct end-to-end playtesting of each task to guarantee reliability and solvability
Requirements
- Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts
- A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits)
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic
- Proven ability to identify and resolve gameplay issues through iterative playtesting
- Strong written communication skills for drafting precise task instructions and acceptance criteria
Nice to have:
- Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects