About This Role
Working closely with programmers, artists, and UI/UX designers, the Game Designer develops satisfying core loops and intuitive mechanics for games. This role involves rapid iteration based on data and playtesting, as well as continuous ideation and pitching of new game concepts.
Responsibilities
- Develop immensely satisfying core loops and intuitive mechanics that feature a virtually zero learning curve
- Partner directly with programmers to relentlessly tune game feel, physics, and controls to ensure maximum player satisfaction
- Work closely with artists and UI/UX designers to create simple, instantly readable visual feedback, ensuring the game's objective is understood in seconds
- Create and maintain lightweight, highly visual technical documentation (GDDs) that keeps the production team aligned without slowing down development
- Analyze early prototype metrics (CPI, Day 1 Retention, playtime) and A/B test results to tweak mechanics or quickly pivot away from prototypes that don't hit the mark
- Participate actively and work with QA and Programmers in fast-paced internal playtesting sessions, providing and implementing actionable critique to iterate rapidly
- Generate and pitch high-potential, trend-driven game concepts on a continuous basis
Requirements
- An online portfolio is required to showcase the work before being considered for an interview
- At least a High School Diploma, Vocational Diploma / Short Course Certificate, Bachelor's/College Degree, Art/Game Design, Computer Science/Information Technology, Humanities/Liberal Arts or equivalent
- Scripting and technical knowledge is a must
- Communicate and work effectively in English
- Willing to work onsite in Makati
- Willing to work Monday to Saturday
- Fresh graduates/Entry level applicants are accepted
Nice to have:
- Worked on the live team of another game in a similar capacity
Important Details
- Schedule: Monday to Saturday
Application Process
- Indicate the link to your online portfolio on your resume