About This Role
Designing engaging gameplay concepts and creating enjoyable player experiences for mobile and casual games is the essence of this role. The Game Designer will develop game mechanics and balance progression systems, using both creative and analytical skills.
Responsibilities
- Design gameplay mechanics, core game loops, levels, and progression systems
- Develop game concepts, feature ideas, and gameplay documentation
- Create and balance levels, difficulty curves, rewards, and player progression
- Research competitor games, market trends, and player engagement strategies
- Collaborate with artists, animators, developers, and QA teams to implement game designs
- Prepare Game Design Documents (GDDs), wireframes, flowcharts, and level design specifications
- Analyze gameplay feedback and suggest improvements to retention and engagement
- Participate in playtesting, balancing, and iterative design improvements
Requirements
- Strong understanding of game mechanics, game loops, and player psychology
- Knowledge of mobile, casual, hypercasual, or puzzle game design
- Ability to document and communicate gameplay systems clearly
- Strong analytical, creative thinking, and problem-solving skills
- Understanding of level design, difficulty balancing, and game progression
- Familiarity with competitor analysis and game market research
- 4 years of Game Designer experience
Nice to have:
- Experience designing or prototyping games using Unity or similar engines
- Familiarity with match-3, puzzle, strategy, tower defense, or casual games
- Knowledge of player retention, monetization, and game economy design
- A portfolio showcasing game design concepts, prototypes, or shipped games
Benefits
- Opportunity to work on exciting mobile game projects
- Collaborative environment with art, animation, and game development teams
- Opportunities to contribute ideas and influence gameplay experiences
Application Process
- Apply with your updated resume and portfolio or examples of games you have designed