About This Role
This Art Director role focuses on maintaining the quality of the creative output for mobile games. The position involves setting the visual vision, overseeing the art team, ensuring consistency, providing feedback, and balancing artistic ambition with technical limitations.
Responsibilities
- Study, improve, and develop the existing art bible as necessary during development stages
- Help maintain and improve the game’s aesthetic, color palettes, lighting rules, moldboards, concepts, and quality of outputs
- Determine how to represent a concept visually
- Study and interpret the visual vision of clients and ensure the team’s production meets this
- Lead, mentor, and supervise 2D artists, character artists, animators, and UI artists, ensuring art produced aligns with the visual vision
- Give constructive feedback, offer solutions and suggestions, and readily assist in production as needed
- Be the “keeper of consistency,” ensuring individual assets from different artists are harmonized and belong to the same world
- Check the quality of every asset produced by the team before it goes to the client
- Hugely check the quality of the team’s work, following guidelines and the style guide
- Be responsible for the output quality pushed out to the client
- Be aware of technicalities from the developer’s side to ensure the internal team and tasks fall within these limitations
- Decide if the visual ambition matches technical limitations and engine performance
- Maintain a keen eye on the art quality, ensuring consistency according to the developed style
- Pay high attention to detail
- Command industry-standard tools and expertise
Requirements
- Bachelor's degree in any art field
- 4+ years or more of experience in mobile game art assets creation or any related illustration
- Highly skilled in adapting to art styles and expressing them into visual assets
- Strong conceptualization skills and adaptability
- Strong understanding of human anatomy, environments, color harmony, shapes and forms
- Expert experience with most industry-standard tools: Photoshop, Illustrator
- Expertise in rendering art in Vector Format using the mentioned tools
- Proficiency in Mac OS
- Ability to give quick turn-around on art requests
- Ability to organize tasks and train people
- Excellent communication and writing skills
- Strong understanding of Art creation process and pipeline in relation to game development
- Strong organizational skills and time management
- Strong understanding of all aspects of technical art, rigs, UI/UX, and other areas involved in art production