About This Role
This role is for an Animator who can bring characters to life with expressive motion in real-time 3D, AR, and VR experiences. The Animator will work hands-on, animating daily and collaborating closely with riggers, 3D artists, and engineers to see their work run live in Unity or Unreal.
Responsibilities
- Create high-quality keyframe animation for real-time, interactive characters and creatures with strong personality
- Animate cycles, transitions, interactions, and one-off performance beats to a polished, final standard
- Apply expert understanding of timing, weight, spacing, arcs, posing, staging, anticipation, follow-through, and appeal
- Iterate quickly while maintaining a consistently high-quality bar
- Prepare and export animation into Unity, working within engine and performance budgets
- Work with engineers on animation state machines, transitions, blend trees/spaces, looping behavior, and runtime
- Maintain consistent naming conventions, file structures, frame ranges, and export settings in line with pipeline standards
- Partner with riggers early, stress test rigs, and give clear feedback on controls, deformation, and usability
- Work with 3D artists and engineers to unblock animation dependencies
- Support motion capture sessions and clean up captured data where needed
- Maintain and extend existing animation sets without losing consistency of style
- Build reference libraries and study live action, human, and animal motion to raise the bar on quality
Requirements
- Three to five years of professional experience as a character or 3D animator
- Strong keyframe animation skills in Autodesk Maya
- A showreel demonstrating polished character or creature performance with clear evidence of your own contribution
- Solid command of animation principles: timing, weight, spacing, arcs, staging, and appeal
- Experience delivering animation into Unity or Unreal
- Comfortable working with rigs and raising rigging issues constructively
- Ability to take direction, iterate quickly, and deliver to a high standard within production deadlines
- Clear communication and collaborative approach
Nice to have:
- Shipped games, AR or VR titles, or high-end interactive experiences
- Motion capture cleanup experience
- Facial animation or lip sync work
- Familiarity with Blender and/or iClone
Application Process
- Submit a showreel or portfolio link that clearly shows finished character or creature animation rather than work in progress passes
- Show your specific contribution to each shot