This role involves creating high-quality 3D assets for an immersive surgical training and robotic simulation platform. The artist will develop optimized models from various references for integration into real-time simulation environments, supporting the entire 3D asset pipeline.
Responsibilities
Create high-quality 3D models of surgical instruments, medical devices, robotic console components, operating-room environments, and supporting assets
Develop both hard-surface and organic models based on photographs, technical references, CAD data, drawings, and clinical inputs
Create optimized 3D assets suitable for real-time rendering and interactive surgical simulation
Develop LOD-ready models where required and maintain appropriate polygon budgets for real-time performance
Ensure correct pivots, transforms, orientation, scale, and hierarchy for downstream integration
Optimize meshes while maintaining the required visual quality and geometric accuracy
Prepare assets for integration into Unity and other real-time simulation environments
Develop realistic 3D representations of surgical instruments, robotic systems, medical equipment, operating-room environments, and anatomical structures
Work with clinical and medical experts to understand surgical workflows, instrument usage, and anatomical requirements
Incorporate clinical and technical feedback into 3D asset development
Ensure appropriate visual and dimensional accuracy for surgical training and simulation applications
Convert and optimize CAD/reference data for use in real-time 3D environments
Perform basic CAD cleanup, mesh optimization, retopology, and geometry preparation
Prepare clean meshes for handover to sculpting, texturing, rigging, animation, and technical-art teams
Perform basic UV layout and ensure assets are appropriately structured for downstream texturing
Work closely with 3D Artists, Technical Artists, Unity Developers, Simulation Engineers, Clinical Experts, and XR teams
Participate in regular production and pipeline review meetings
Coordinate with downstream artists for sculpting, texturing, rigging, and animation requirements
Proactively communicate technical challenges, dependencies, quality issues, and production blockers
Contribute to improving the overall 3D production pipeline and asset development standards
Follow established asset naming, folder structure, modeling, and production standards
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Tailored applications submitted
Maintain asset versions using Git, Git LFS, or the approved Digital Asset Management (DAM) workflow
Document polygon budgets, LOD structure, asset versions, references, and known issues where required
Perform quality checks on geometry, topology, scale, pivots, naming, and performance before asset handover
Ensure timely delivery of assets according to project milestones and production requirements
Contribute to the development of next-generation immersive surgical training and robotic simulation technologies
Explore new techniques for 3D modeling, optimization, visualization, and real-time simulation
Stay updated with emerging technologies in 3D modeling, XR/VR/AR, medical visualization, gaming, and simulation
Contribute to process improvements and innovative approaches for creating realistic medical and surgical assets
Requirements
Diploma / B.E. / B.Tech / Bachelor’s degree / equivalent qualification in 3D Design, Animation, Game Art, Multimedia, Visual Effects, or a related field
4–6 years of professional experience in 3D modeling and asset development
Strong professional experience with Autodesk Maya and/or Blender
Experience in game-ready, simulation-ready, or real-time 3D asset production
Experience with hard-surface and/or organic modeling
Experience creating 3D assets from references, photographs, technical drawings, or CAD data
Strong proficiency in Maya and/or Blender
Strong understanding of hard-surface and organic 3D modeling
Good understanding of topology, retopology, UVs, polygon optimization, and LODs
Understanding of real-time asset preparation and Unity workflows
Basic knowledge of Git / Git LFS or equivalent version-control workflows
Strong attention to detail and visual accuracy
Ability to interpret technical drawings, CAD data, and real-world references
Good understanding of scale, pivots, transforms, hierarchy, and asset organization
Strong communication and collaboration skills
Ability to work in a multidisciplinary environment involving artists, engineers, clinicians, and technical teams
Passion for 3D visualization, simulation, immersive technologies, and medical technology
Nice to have:
Experience working within a multi-artist or production pipeline
Experience in medical visualization, surgical simulation, gaming, XR/VR/AR, automotive visualization, or digital-twin projects
Important Details
Reports To: XR Lead
Application Process
Candidates must submit a professional portfolio demonstrating relevant 3D modeling work
Portfolio should preferably include hard-surface assets, environments, medical/surgical instruments, wireframes/topology, and real-time/game/simulation-ready models
About the Company
This company is in the Immersive Technologies department, focusing on immersive surgical training.