About This Role
This 3D Artist role at WhoVR involves modeling and texturing 3D models to meet artistic and project-specific requirements, working as part of a dynamic team. It suits a highly skilled and creative individual experienced in 3D modeling, texturing, and mapping.
Responsibilities
- Collaborate with the creative head and other team members to discuss and brainstorm project ideas
- Conceptualize creative ideas and develop 3D assets based on project requirements
- Utilize advanced 3D modeling, texturing, and rendering techniques to produce high-quality assets
- Work independently on projects from initial concept through to post-production
- Create 3D sculpts and assets, ensuring they meet artistic standards and project goals
- Review and refine 3D work, offering suggestions for improvement where needed
- Maintain a working knowledge of simulations in software like Blender or Houdini
- Stay updated with industry trends and continuously improve technical skills
Requirements
- Proficiency in 3D software like Blender, Maya, 3ds Max, or similar
- Strong skills in modeling, texturing, UV mapping, lighting, and rendering
- Experience with animation and visual effects
- Ability to create realistic environments and assets
- Strong attention to detail and the ability to meet artistic standards
- Self-motivated with the ability to manage projects from concept to final delivery
- Good communication and teamwork skills, with the ability to take constructive feedback
- A strong portfolio showcasing 3D environment modeling
Nice to have:
- Unreal Cinematic experience (no fab assets)
- Experience with sculpting tools like ZBrush or Blender
- Knowledge of Unreal Engine for real-time rendering
- Understanding of color theory, composition, and lighting
- Familiarity with simulations in Blender or Houdini
Benefits
- Flexible schedule
- Work from home