About This Role
This role involves creating high-quality 3D assets and environments that define the visual style of games. The artist will work on modeling, texturing, UV mapping, and animation, integrating assets into Unity, and ensuring visual consistency and performance.
Responsibilities
- Create high-quality 3D assets and environments from start to finish, including modeling, texturing, and UV mapping
- Create animations for assets where the game calls for it
- Integrate assets into Unity, ensuring they look great and function correctly in-game
- Guide and review the work of external partners, making sure it meets quality standards and fits the visual direction
- Work closely with the Art Director and the developers on the team to maintain visual consistency and efficient workflows
- Optimize assets to ensure high performance without sacrificing visual quality
Requirements
- Strong 3D art portfolio showing a good grasp of form, texture, and environments, whether realistic or stylized
- Proficiency in Blender, including modeling, texturing, and animation
- Relevant experience in the game industry, with a solid understanding of how assets function within a game engine
Nice to have:
- Strong animation experience, ideally shown in your portfolio
- Practical experience working within Unity (e.g., shaders, materials, or scene setup)
- Experience guiding or reviewing work from external partners
- Experience applying AI tools within a game art pipeline
- Experience adapting your work to different art styles, from realistic to stylized
Important Details
- Application deadline: 19 January 2027
Application Process
- Apply as soon as possible as candidates will be interviewed continuously
- Demonstrate how passion, attitude, and interest in Iceflake and Paradox might compensate if not all requirements are met
About the Company
Iceflake Studios creates games and is part of Paradox.