About This Role
This role involves translating 2D conceptual designs into high-quality 3D models for games, creating various 3D assets, and actively contributing to the game creation process. It suits a 3D artist with a strong portfolio and an understanding of game development.
Responsibilities
- Translate and interpret 2D conceptual designs into high-quality 3D models for games
- Create quality 3D models and textures including architecture, organic objects, and props in accordance with artistic direction, production deadlines, and technical specifications
- Sculpt/model UV & texture and integrate both high & low polygon meshes into game engines
- Verify the quality of objects in the game and make improvements where necessary to fit technical constraints and artistic direction
- Create character concepts, environments, and backgrounds
- Actively involve in the game creation process by interacting with the design team
- Effectively contribute to the art pipeline while understanding target platform constraints
- Meet project deadlines/milestones
Requirements
- Diploma Degree in graphic design, 3D, video game development or equivalent training
- 3-5 years' games industry experience with industry 3D packages (for advanced positions)
- Proficient knowledge of commercial standard 3D software, Photoshop, Substance Painter and basic project trackers like Trello and Jira
- Good aesthetic sense, able to treat all feedback as constructive suggestions
- Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
- Strong high- & low-resolution modeling and texturing skills
- Familiarity with game development cycle
Nice to have:
- Good understanding of game systems / architecture
- Knowledge of Python, MEL, MAX Script
- Knowledge of a programming language (C++, C# etc.)