About This Role
This production-focused 3D artist role emphasizes precision, consistency, and protocol-driven execution over creative design. You will work on footwear scan cleanup, texture touch-up, and asset mirroring, delivering optimized, QA-ready assets under strict timelines. The position involves working with an international client and requires strong technical skills in various software.
Requirements
- Strong technical skills in Blender, Substance Painter, Photoshop, and PBR workflows
- Ability to deliver optimized, QA-ready assets under strict timelines
- Commitment to consistency, precision, and protocol-driven execution
- Must-have software skills:
- Blender 4.5 LTS: sculpting (Smooth, Grab, Draw Sharp, Flatten), retopology, UV editing, Loop Tools, Grid Fill, Displace modifier, custom split normals, plugin/addon usage
- Substance Painter: baking (AO, Curvature, Normal, Height), texture sets, fill layers, channels including Emissive/Sheen/Displacement, normal map combining, Clone Stamp tool, UV Tile workflow
- Adobe Photoshop: layer masking, multi-map selections, clone/healing/stamp, Generative Fill, Liquify, multi-layer PSD handling
- Marmoset Toolbag: cage configuration, baking workflow (Base Color, Roughness, Metalness, AO, Normals, Heights), max offset tuning
- Must-have technical skills:
- PBR material pipeline: Albedo, Normal (OpenGL specifically), Roughness, Metallic, ORM packing, AO, Height/Displacement
- UV unwrapping, UDIM tiles, UV islands, seam management
- Normal map types (OpenGL vs DirectX) and combining/baking workflows
- Polycount management and retopology (working under 2.5M poly budgets)
- glTF/GLB export pipelines
Nice to have:
- Marvelous Designer or ZBrush
- Footwear, fashion, or accessories 3D experience
- AR/VTO output familiarity
- Python scripting in Blender
Application Process
- Rigorous, intensive assessment process requiring significant time and effort over approximately one week