About This Role
This role is for a 3D Artist to join a newly formed independent game development studio focused on PC/Steam games using Unity. The artist will contribute to multiple in-development games, ensuring strong visual presentation and modern Unity workflows.
Responsibilities
- Evaluate in-development games and identify opportunities to improve player enjoyment, engagement, and replayability
- Design and refine core gameplay mechanics, rules, interactions, and player feedback
- Build interconnected systems that create meaningful choices, depth, variety, and opportunities for experimentation
- Develop secondary gameplay loops, challenges, mini-games, and additional game modes where they strengthen the core experience
- Design and balance progression, rewards, unlocks, difficulty curves, and in-game economies where relevant
- Give players satisfying short-term goals and meaningful longer-term reasons to continue playing and return
- Improve onboarding, tutorials, pacing, and the introduction of new mechanics
- Contribute to level layouts, encounter design, and gameplay pacing where required by the project
- Create clear design documents, feature specifications, gameplay flows, and balancing sheets
- Work closely with the Unity development team to prototype, implement, test, and refine ideas
- Plan and review playtests, using player feedback and available gameplay data to assess design decisions
- Prioritise improvements based on player impact, development effort, and the project’s production schedule
- Take ownership of a game’s overall design vision and maintain consistency throughout production
- Proactively identify design problems and propose achievable solutions
- Guide the team on gameplay and systems design decisions
- Define priorities and clear criteria for evaluating new features
- Review implemented features and follow through on testing and refinement
- Mentor other designers where relevant
- Work with producers, developers, artists, and UI designers to keep the game coherent and achievable within scope
Requirements
- 5+ years of professional game design experience
- Strong experience in gameplay and systems design
- A track record of taking gameplay features from initial concept through implementation, playtesting, and iteration
- Strong understanding of core loops, player motivation, meaningful choices, progression, rewards, and balancing
- Ability to explain how your design decisions improve the player experience
- Ability to recognise when a game needs more depth, variety, clearer goals, or stronger feedback—and design practical solutions